Golden Touch Dice Control Revolution


  • Keith Quesenberry - Social Media Strategy - Marketing, Advertising, and Public Relations in The Consumer Revolution (2019. From control to engagement.
  • Golden Touch Dice Control is an excellent book for a beginning gambler - and I believe you have to become a controlled practitioner in order to win. Plus - I have only been gambling for a year and after reading Golden Touch, I'm seeing the controlled shooters vs the random shooters. It is very obvious that control is a must.
Learn the Art of Dice Control From the Expert!

Golden Touch Blackjack Revolution by Frank Scoblete and a great selection of related books, About this Item Research Services Unltd., Paperback. Connecting readers with great books since Used books may not include companion materials, some shelf wear, may contain highlightingnotes, may not include cdrom.

March 29 & 30, 2014 — Las Vegas

Howard's On-Axis PARR WORKSHOP with Craps, LLP

If you are interested in any of these workshops, contact: snake3113(at)sbcglobal(dot)net

Our On-Axis PARR workshop is taught by Howard “Rock ‘N Roller”. Howard was a primary instructor of PARR with the JPE network. Howard was also a primary instructor with GTC. In 2001, Howard was trained by Sharpshooter (Chris Pawlicki) on the PARR Dice Control Method and in 2002 Howard became a PARR Instructor/ Coach for the JPE group.
In 2003 Howard left the JPE group and became a founding member, partner and instructor of Golden Touch Craps (GTC). He was there until 2008 when he left GTC. In 2009 he rejoined JPE and in 2011 he joined CRAPS, LLP. When Howard was with GTC he was a member of their 50, 60, 70 and 80 roll club using the PARR/GTC throwing technique and his longest recorded roll was 84 rolls before he sevened out. During a five day period with GTC, Howard threw hands lasting one 1 hour or more in the casino each day. GTC players referred him to as the 'Babe Ruth' of Dice Control because of his long rolls and hitting numerous hardways.
Casino Player rates Howard as one of the Top 10 Dice controllers in the nation in one of their articles. Howard is also featured in the books: 'The Craps Underground' / 'Golden Touch Dice Control Revolution' and 'Wong on Dice'. So come and learn from one of the best. You will get 3 hours of instruction and table practice with one of the best PARR shooters in the world Howard 'ROCK 'N ROLLER'. Get back to me as soon as possible because we will have a limited number of spaces available. The tuition for the PARR brush-up will be $299.

BASIC & ADVANCED LITTLE JOE CRAPS WORKSHOP

Little Joe is the name given to our family of dice throwing methods that evolved from Off-Axis dice throws. It is different from the Z throws, Dice Magic and other versions of Off-Axis throws. It is also more productive than PARR and all versions of On-Axis throws. In this workshop Little Joe is the featured throw. It will be taught by the two inventors of the throw Little Joe and Snake. In this workshop we will present a combined Basic and Advanced LJ class in one workshop. We will also help you develop the discipline and instruct you in the betting strategies to win consistently at the craps tables. The tuition for this workshop will be $895. If you took a workshop from CRAPS, LLP in 2011, 2012, or 2013 and you would like to re-take the full workshop, your tuition will be $695. This workshop is limited to 8 students for quality assurance.

LITTLE JOE BRUSH-UP WORKSHOP

Snake and LJ will be conducting the Little Joe Craps Brush-up. The tuition for this will be $495. This workshop is ONLY available to students who took a LJ Workshop from CRAPS, LLP in 2011, 2012, of 2013.

THE MEDANSKY METHOD– BETTING WORKSHOP

David Medansky, the author of 'Craps a Winning Strategy' and 'Walk Away Craps' has written a new book, WHOLLY CRAPS. The tuition for the workshop is $695. If you would like to JUST purchase his new book WHOLLY CRAPS, the cost is $95 and can be ordered by clicking on the STORE icon at www.littlejoecraps.com

COMBINATION WORKSHOP/ MEDANSKY BETTING WORKSHOP
& LITTLE JOE BRUSH-UP WORKSHOPS

You can take the Medansky Betting Workshop and the LJ Brush-Up in one workshop. The tuition for this workshop will be $895. This workshop is ONLY available to students who took a LJ Workshops from CRAPS, LLP in 2011, 2012, or 2013.

Advanced Baccarat Concepts WORKSHOP

Dr $teve Franzblau Advanced Baccarat Concepts Oct LV Workshop will feature all the new strategies of PRO! These are PRO, PRO RAD, and now MAD PRO and FOLLOW THE PRO. These methods are so strong, they supercede everything that has come before them and can be available to every one! Even if you only have volume one ( ABC-1 ), you can use these new strategies and take your Bac play to a whole new level! If you don't already have the PRO manual, you would have to purchase it before attending the clinic. It is only $195 for a hard copy, or $179 for a download, provided you have volume two ( ABC-2 ). If you only have volume one, the cost would be $ 295, because we will be covering some of the material in volume two about playing on line. The Workshop tuition is $595.Dr. $teve will cover PRO, PRO RAD, FOLLOW THE PRO and MAD PRO in detail, and how to determine which method or methods to use at a particular casino. When the attendees of the last clinic played along side me in the casino, we won seven shoes in a row! He plans to play online and also take a limited number into the casino for play again.

  • Appendices
  • Craps Analysis
  • Miscellaneous

Disclaimer

One of the most hotly debated topics among advantage gamblers is whether or not it is possible to influence the throw of the dice in craps. Personally, I'm still skeptical. I don't rule out the possibility, but I'm not convinced. Most casinos happily allow it. If I ran a casino, I would allow it too, because I think the number of people who can influence the dice (if any) is far outweighed by the number who think they can, but can't. Still some people I respect do believe in it, mainly Stanford Wong, who trained under Golden Touch Craps. My craps appendix 3 outlines evidence I have gathered. That said, everything else in this page is from the hypothetical perspective that the dice can be influenced. The purpose of this page is to quantify the player advantage, according to his skill level, and recommend the best dice settings.

How Dice Control Allegedly Works

Even the strongest believers in dice control will admit that most throws, even of the best shooters, are still random. However, it takes a small percentage only of precise throws to overcome the house edge. What is happening on these successful throws? There are two schools of thought, or types of shooters. Both types of shooters set the dice in a certain way, hoping to keep them on axis, and together in rotation, as if the dice were glued together. Two things can go wrong after the dice leave the shooter's hands, and that is what divides the two types of shooters.

The first type of shooter is what I'll call the 'correlation shooter.' The correlation shooter does no better than a random shooter at keeping the dice on axis. However, when the dice do stay on axis, the rotations of the two dice are correlated. For a random shooter, if the dice did stay on axis, there would be a 25% chance of their landing with the same faces together, as when the dice were in the shooter's hand. The correlation shooter hopes to increase this probability above 25%, by reducing the probability of the dreaded double-pitch throw. A double-pitch is when both dice stay on axis, but one die rotates 180 degrees more than the other. Likewise, a single-pitch is when both dice stay on axis, but one die rotates 90 degrees more or less than the other. Based on a careful reading of Wong on Dice, for purposes of this page, I assume the correlation shooter shoots randomly, except the probability of zero-pitch throws is a certain percentage higher than expectations, at the cost of an equal reduction in double-pitches. Wong never states this is exactly what happens with correlation shooters; it is my own simplified interpretation. To get specific results from my analysis, I had to put in some specific assumptions.

The second type of shooter is what I'll call the 'axis shooter.' Not only can the axis shooter keep the dice correlated when they do stay on axis, but he can keep them on axis more than the expected 44.44% of the time of a random shooter.

Stanford Wong writes in 'Wong on Dice' that most careful shooters he observed were not keeping both dice on axis more than the random expectations, but were achieving influence through correlation. Based on my faith in Wong, the following tables are all under the assumption of correlation shooting only.

Dice Settings

There are 84 distinct ways to set the dice. In my analysis for this page, I examined all 84 sets, and noted the best set for each bet. The following sets are the only ones that came up as the best for the bets studied. For practical purposes, the only sets you need to know are Hard Ways set #1 and Sevens set #1. The other sets are either equally as good in some situations, or optimal for bets you shouldn’t be making, because better bets are available.

Dice

Golden Craps

Dice Settings

Hard Ways Set #1:
This is the king of the dice sets. It is the best, or tied for best, for rolling any point before a 7.
Hard Ways Set #2:
This set is equally as good as the Hard Ways set #1 for rolling points of 4, 5, 9, and 10. It is also the best set on a come out roll for the don't pass bet.
Hard Ways Set #3:
This set is equally as good as the Hard Ways set #1 for rolling points of 5, 6, 8, and 9.
Sevens Set #1:
In my opinion, this set is the best for rolling sevens. It is the best set on the come out roll for pass line bets. It also tied for best for rolling a seven after a don't pass bet on points of 4, 5, 9, and 10.
Sevens Set #2:
This set is the best, or tied for best, for rolling a seven after a don't pass bet on all points.
Sevens Set #3:
This set is the best, or tied for best, for rolling sevens after making a don't pass bet on points of 5, 6, 8, and 9.

Skill Factor

The skill factor is defined as the percentage of double-pitch throws that the skillful shooter turns into zero-pitch throws. A skill factor of zero would apply to a random shooter, where the probability of both a zero-pitch and double-pitch throw are each (2/3) × (2/3) × (1/4) = 1/9 = 11.11%. A skill factor of 12%, for example, would move 12% of double-pitches into zero-pitches. In this case, the probability of a double-pitch would be 11.11% × 88% = 9.78%, and for a zero-pitch would be 11.11% × 112% = 12.44%. All other outcomes would be the same as that of a random shooter.

Rolls to Sevens Ratio

Most of the time the shooter is going to want to avoid sevens. By far, the most common metric for measuring dice control is the 'Sevens:Rolls Ratio,' or RSR. As defined in 'Wong on Dice,' the RSR is the ratio of rolls to sevens. I believe that acronym is a misnomer, because the rolls to sevens ratio should be abbreviated RSR. So, I am going to break with convention and call it that. For a random shooter, the probability of a seven is 1/6, so the RSR would be 6. A skillful shooter should be able to throw fewer sevens, and thus increase the RSR above 6. As a basis of comparison to other sources, I will include the RSR in my house edge tables. The RSR's mentioned in 'Wong on Dice' are usually in the range of 6.3 to 7.0.

Pass Line with 3-4-5X Odds

How To Throw Dice Consistently

The following table shows the player advantage on the pass line bet, with 3-4-5X odds, according to skill factor. I measured the house edge two different ways. The column for the house edge with the Hard Way set (HW#1), is the house edge if the shooter always uses the Hard Way set #1, even on a come out roll. The column for the house edge with the Hard Way and Seven sets (HW#1 & 7#1) applies when the shooter uses the Seven set #1 on a come out roll, and the Hard Way set #1 otherwise. The reason for listing the house edge for the Hard Way set alone is that many shooters also make come bets, which would lose on a seven on a come out roll. I've observed some so-called skillful shooters using the Hard Way set on a come out roll, even with no come bets. I believe the reason for this is ease in record keeping.

Pass with 3-4-5X Odds

Skill FactorRSRPlayer Adv. — HW#1 SetPlayer Adv. — HW#1 & 7#1 Sets
0.006.000-0.374%-0.374%
0.016.0400.018%0.102%
0.026.0810.414%0.581%
0.036.1220.814%1.062%
0.046.1641.217%1.546%
0.056.2071.623%2.032%
0.066.2502.033%2.521%
0.076.2942.447%3.012%
0.086.3382.864%3.506%
0.096.3833.284%4.003%
0.106.4293.709%4.502%
0.116.4754.137%5.004%
0.126.5224.568%5.509%
0.136.5695.004%6.016%
0.146.6185.443%6.527%
0.156.6675.886%7.04%
0.166.7166.333%7.556%
0.176.7676.784%8.074%
0.186.8187.238%8.596%
0.196.8707.697%9.121%
0.206.9238.160%9.648%
0.216.9778.626%10.179%
0.227.0319.097%10.712%
0.237.0879.572%11.249%
0.247.14310.051%11.788%
0.257.20010.534%12.331%

Don't Pass Line with Laying 3-4-5X Odds

The following table shows the player advantage on the don't pass line bet, with 3-4-5X odds, according to skill factor. As with the pass bet, I measured the house edge two different ways. The first applies if the shooter uses the Seven set #2 on every throw. The second applies if the shooter uses the Hard Way set #2 on the come out roll, and the Seven set #2 on all other throws. Comparing this table to the above table, the player advantage on the pass bet is greater with a skill factor of 0.01 or greater. So, this table is not of much practical value.

Don't Pass, Laying 3-4-5X Odds

Skill FactorRSRPlayer Adv. — 7#2 SetPlayer Adv. — 7#2 & HW#2 Sets
0.006.000-0.274%-0.274%
0.016.0400.021%0.080%
0.026.0810.314%0.433%
0.036.1220.604%0.784%
0.046.1640.892%1.133%
0.056.2071.177%1.480%
0.066.2501.460%1.825%
0.076.2941.741%2.168%
0.086.3382.02%2.509%
0.096.3832.296%2.849%
0.106.4292.570%3.186%
0.116.4752.841%3.522%
0.126.5223.111%3.856%
0.136.5693.378%4.189%
0.146.6183.643%4.519%
0.156.6673.906%4.848%
0.166.7164.166%5.175%
0.176.7674.425%5.501%
0.186.8184.681%5.824%
0.196.8704.935%6.146%
0.206.9235.187%6.467%
0.216.9775.437%6.786%
0.227.0315.685%7.103%
0.237.0875.931%7.418%
0.247.1436.175%7.732%
0.257.2006.417%8.045%

Place and Buy Bets

The next table shows the house edge for placing the 5, 6, 8, and 9, and buying the 4 and 10. When buying the 4 and 10, it is under the rule of paying the commission always. As the table shows, the greatest advantages are on the 6 and 8. If the shooter always used the Hard Way set #1 on the pass line, and had a skill factor of 0.17 or greater, then his advantage would be greater placing the 6 and 8 than the pass line bet with 3-4-5X odds.

Place and Buy Bets

Skill FactorRSRBuy 4,10Place 5,9Place 6,8
0.006.000-2.439%-4.000%-1.515%
0.016.040-2.115%-3.614%-1.048%
0.026.081-1.793%-3.226%-0.579%
0.036.122-1.473%-2.834%-0.107%
0.046.164-1.155%-2.439%0.368%
0.056.207-0.840%-2.041%0.845%
0.066.25-0.526%-1.639%1.325%
0.076.294-0.215%-1.235%1.807%
0.086.3380.095%-0.826%2.292%
0.096.3830.403%-0.415%2.780%
0.106.4290.708%0.000%3.271%
0.116.4751.012%0.418%3.764%
0.126.5221.313%0.84%4.261%
0.136.5691.613%1.266%4.76%
0.146.6181.911%1.695%5.261%
0.156.6672.207%2.128%5.766%
0.166.7162.501%2.564%6.274%
0.176.7672.793%3.004%6.784%
0.186.8183.083%3.448%7.298%
0.196.8703.372%3.896%7.814%
0.206.9233.659%4.348%8.333%
0.216.9773.943%4.803%8.856%
0.227.0314.227%5.263%9.381%
0.237.0874.508%5.727%9.909%
0.247.1434.788%6.195%10.441%
0.257.2005.066%6.667%10.976%

Hop Bets

When I set out on this analysis I thought I would find that the advantage on hop bets was more than on the pass with odds. However, for the most part, it isn't. The only exception would be if your skill factor is at least 12%, and you are throwing at a table in the United Kingdom or Australia, where they pay 16 to 1 on easy hops, and 33 to 1 on hard hops.

Under the UK/Australian rules, my advice on setting for the hop bets is to set anything, and then make hop bets on each of the different combinations showing on the adjacent faces. For example, with Hard Ways set #1, bet on 2-2, 3-3, 4-4, and 5-5. With Sevens Set #1 bet on 1-6 and 2-5.

Hop Bets

Skill FactorRSREasy Hop 15 to 1Easy Hop 16 to 1Hard Hop 30 to 1Hard Hop 31 to 1Hard Hop 32 to 1Hard Hop 33 to 1
0.006.00-11.111%-5.556%-13.889%-11.111%-8.333%-5.556%
0.016.04-10.222%-4.611%-13.028%-10.222%-7.417%-4.611%
0.026.08-9.333%-3.667%-12.167%-9.333%-6.500%-3.667%
0.036.12-8.444%-2.722%-11.306%-8.444%-5.583%-2.722%
0.046.16-7.556%-1.778%-10.444%-7.556%-4.667%-1.778%
0.056.21-6.667%-0.833%-9.583%-6.667%-3.750%-0.833%
0.066.25-5.778%0.111%-8.722%-5.778%-2.833%0.111%
0.076.29-4.889%1.056%-7.861%-4.889%-1.917%1.056%
0.086.34-4.000%2.000%-7.000%-4.000%-1.000%2.000%
0.096.38-3.111%2.944%-6.139%-3.111%-0.083%2.944%
0.106.43-2.222%3.889%-5.278%-2.222%0.833%3.889%
0.116.47-1.333%4.833%-4.417%-1.333%1.75%4.833%
0.126.52-0.444%5.778%-3.556%-0.444%2.667%5.778%
0.136.570.444%6.722%-2.694%0.444%3.583%6.722%
0.146.621.333%7.667%-1.833%1.333%4.500%7.667%
0.156.672.222%8.611%-0.972%2.222%5.417%8.611%
0.166.723.111%9.556%-0.111%3.111%6.333%9.556%
0.176.774.000%10.500%0.750%4.000%7.25%10.500%
0.186.824.889%11.444%1.611%4.889%8.167%11.444%
0.196.875.778%12.389%2.472%5.778%9.083%12.389%
0.206.926.667%13.333%3.333%6.667%10.000%13.333%
0.216.987.556%14.278%4.194%7.556%10.917%14.278%
0.227.038.444%15.222%5.056%8.444%11.833%15.222%
0.237.099.333%16.167%5.917%9.333%12.750%16.167%
0.247.1410.222%17.111%6.778%10.222%13.667%17.111%
0.257.2011.111%18.056%7.639%11.111%14.583%18.056%

Links

Books:
  • Wong on Dice, by Stanford Wong.
  • Golden Touch Dice Control Revolution!, by Frank Scoblete.
  • Get the Edge at Craps, by Sharpshooter.
Personal lessons:
  • Golden Touch Craps

Golden Touch Craps Forum

Internal Links

  • How the house edge for each bet is derived, in brief.
  • The house edge of all the major bets on both a per-bet made and per-roll basis
  • Dice Control Experiments. The results of two experiments on skillful dice throwing.
  • Dice Control Advantage. The player advantage, assuming he can influence the dice.
  • Craps variants. Alternative rules and bets such as the Fire Bet, Crapless Craps, and Card Craps.
  • California craps. How craps is played in California using playing cards.
  • Play Craps. Craps game using cards at the Viejas casino in San Diego.
  • Number of Rolls Table. Probability of a shooter lasting 1 to 200 rolls before a seven-out.
  • Ask the Wizard. See craps questions I've answered about:
  • Simple Craps game. My simple Java craps game.

External Links

  • Las Vegas craps survey — The max odds bet allowed at each casino.

Written by: Michael Shackleford